I don't code. Unreal Engine 4 has a Blueprint system, basicly a simple but powerful drag n drop system, so there's no need for me to code with C++ and all that.
I'm probably gonna keep the game's difficulty the way it is honestly. Sorry man. :/ As for the doors, I did what I could to get them to work right, but unfortunately there's not much I can do to fix that problem.
The only way to change the resolution is by pressing the ` key to
open the command console, then type in the command, r.setRes 1920x1080f
(or whatever your computer's resolution is).
I felt as if I should share this video on here because I don't think I did before. Anyway, this game features in this video as the first game I played.
You're talking about the, "dun, dun!" Tune that plays when Elmo wakes up right? I mean, I guess I could give it to you cause it's literally just two piano notes. Lol.
Awesome work once again! I think a little clearer instructions in regards to the radio would help somewhat. Otherwise it was once again a blast to play! Cheers Dave!
I use the Unreal Engine 4 to make my games, Blender for my models, Rytmik Studio for music, and Audacity to record and edit sounds. Dunno if you wanted to know ALL of that, but sometimes people like to know what other software I use.
So as you already know I love all of your games - the atmosphere, character models, everything is just so visually pleasing. This update was no different. I'm glad there is a bit of voice acting added onto Freddy, it makes it feel a little more real. I was confused at first about how to access the 'boiler room' dream, but then I realized that you made this into a two-parter! Brilliant. I really don't have anything negative to say about this. It'd be cool to keep adding layers onto this game, like an inception sort of thing. xD
Glad this update was pleasing to yee, lol. I've always enjoyed this game, and I probably will continue adding more stuff to it to make it even more fun. Either that, or I decide to make the sequel, A Nightmare on Sesame Street: Dream Warriors.
outa ten i rate it fourteen cookie monstahs outa five. Amazing graphics, tear-jerking storylines that make me feel like a true thicc red boi running from jason vorhees
Thanks for playing this one! I always enjoyed this game, that's why I always go back to it every once and awhile to fix something or add something new to the game.
Another great out of the ordinary stealth/horror/slasher game. I feel like this game’s true charm is how it makes you feel on edge even though the models aren’t as seemingly threatening as in most other horror games. The ambience was great and I liked the second mode that is unlocked upon winning! Alternate endings are great! (I just noticed how long this has been out. I guess I’m super behind!)
Haha, I always enjoyed this one, that's why I always go back to this game every now and then to update it with some improvements. But I'm glad you liked it!
Ha, thanks for playing man. I don't think you really missed out on Foggy Nightmare mode, it's just an early morning version with fog, so it made it kind of look like silent hill. But it also had a different ending!
Not sure if you care to know, but I released Scooby Horror 3 today! https://dave-microwaves-games.itch.io/scooby-horror-3 And don't worry, Dracula's Castle has not been abandoned. I'll continue development of Dracula's Castle now that I've finished this game. It's gonna be a chunky update I think. With two new floors, a sword you can use, (Hopefully I'll add it) friendly npcs that'll aid you in your quest to slay Dracula, new puzzles?, new enemies and of course two new bosses.
Hahaha, that was a pretty good intro. Thanks for playing man! Btw I changed Foggy Nightmare mode to have different spawn points for radios 2 and 3. So it's not exactly the same as normal mode. Also, I hope you don't mind but I put the intro of your video as the trailer for the game. It was that good. lol. Unless you don't want that, I can take it down if you want.
Played this again. If you get seen your dead. No chance of escape. If there was sound of Elmo's voice when you leave the house then it didn't play for me and after 3 or 4 deaths the radios just didn't spawn for me anymore and that was even after I totally restarted the game. More bug fixes needed. :)
Okay so Freddy is supposed to catch you, like he's supposed to be fast and you can't out run him, so you have to kind of stealth it out and make sure he doesn't spot you or else you're dead, there isn't supposed to be any sounds for Elmo when he talks, and the radios always do spawn. It can spawn in one of five places, 1. the alley by the apartments, 2. in the alley by hoopers store, 3. in the same alley by Hoopers Store but all the way to the left, 4. in the laundromat, 5. in Hoopers Store. You probably just missed it. ;) I may be wrong though, maybe the game could've bugged out, who knows. But thanks for trying the game again.
A series of Nightmare on Sesame Street games? Not sure if it'll work but I can try doing that. Once I finish and release Alpha 2 of Dracula's Castle, I will try to think of some ideas on how to make a sequel.
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Probably the toughest of the Dave Microwave Games I've played, but awesome as always!
i just uploaded my gameplay of this game, it was pretty cool :D
.
I kinda made a short video on it but its really more just a glorified update. Here's said video.
Here's an idea for a game: I think a Blue's Clues horror game would be pretty funny
hey if you don’t mind me asking, what did you use to make this game?
For all my games including this one, I use Unreal Engine 4.
alright lol one last thing, do you code in your games? an if so which language
I don't code. Unreal Engine 4 has a Blueprint system, basicly a simple but powerful drag n drop system, so there's no need for me to code with C++ and all that.
There is another game called A Nightmare on Sesame Street that I played when I was little. It was a crappy old freeware game, but It was fun.
why is freddy so fast to outrun
He's meant to be powerful like in the movies, but you can use the doors in the apartments to stop him.
yeah but it a bit hard to close them as i can close the door on myself also can you make elmo run a bit faster
I'm probably gonna keep the game's difficulty the way it is honestly. Sorry man. :/ As for the doors, I did what I could to get them to work right, but unfortunately there's not much I can do to fix that problem.
hi I just wanted to know if there was a way to change the screen resolution of the game ?
The only way to change the resolution is by pressing the ` key to open the command console, then type in the command, r.setRes 1920x1080f (or whatever your computer's resolution is).
DAVE pplssss telll me where all the radios are located PLS
It's hard for me to say, but if you watch a gameplay of someone completing the game, you'll be able to know for sure where they are.
thank you, btw I freaking love your games, I believe that u r the best itch creator ever
Great game, just like all of his other games! I know I'm a little late to the party but I wanted to throw it up nonetheless.
This game scared my hairline off. Got to go to the barber now.
I felt as if I should share this video on here because I don't think I did before. Anyway, this game features in this video as the first game I played.
elmo is too needed find radio to wake up and escape from fredyy's krueger nightmare
and ended from this dream
great game again
What is the name of the song you used to create the game, elmo's when he wakes up, pls is for a horror video
I actually made the song instead of snatching it from Youtube. XD
Wow What great song did you do, would you be able to give me the song or buy it?
You're talking about the, "dun, dun!" Tune that plays when Elmo wakes up right? I mean, I guess I could give it to you cause it's literally just two piano notes. Lol.
I do not want just that part of when Elmo wakes up, I want all the song you put in the game xDD
Oh lol, the only song I made was just the song when elmo wakes up, the rest is actual music from the Nightmare on Elm Street movies, haha.
Scared me shitless
LOL
Interesting concept, it was a bit hard tho so i didnt finish it.
Awesome work once again! I think a little clearer instructions in regards to the radio would help somewhat. Otherwise it was once again a blast to play! Cheers Dave!
Yeah true, I could've made it more clear. But I'm glad you had fun with it!
Made a little playthrough! This one was easier than the Courage one but still pretty hard. Please enjoy:
lol, I always enjoy watching people play this game. :)
Didn't get the #12 update which probably fixes the fastness of Freddy but man this was difficult! lol
lol, yeah he is pretty fast and deadly. Glad you enjoyed it though!
Loving these games you are making here! Cant wait to try the rest of them keep it up!
Thanks! Glad you like it! I hope you'll look forward to my new Courage the Cowardly Dog horror game when I finish it next weekend, hopefully. :)
Cunto de ram se necesita? :P
I don't know actually. Maybe 4GB of ram? Just scale the graphics to low or medium if it doesn't run well.
what do you make your games with?
I use the Unreal Engine 4 to make my games, Blender for my models, Rytmik Studio for music, and Audacity to record and edit sounds. Dunno if you wanted to know ALL of that, but sometimes people like to know what other software I use.
Thank you, I would like to know because i want to take my game creation a lot further.
8D
So as you already know I love all of your games - the atmosphere, character models, everything is just so visually pleasing. This update was no different. I'm glad there is a bit of voice acting added onto Freddy, it makes it feel a little more real. I was confused at first about how to access the 'boiler room' dream, but then I realized that you made this into a two-parter! Brilliant. I really don't have anything negative to say about this. It'd be cool to keep adding layers onto this game, like an inception sort of thing. xD
Glad this update was pleasing to yee, lol. I've always enjoyed this game, and I probably will continue adding more stuff to it to make it even more fun. Either that, or I decide to make the sequel, A Nightmare on Sesame Street: Dream Warriors.
oh yeah! I saw you mention something about that! Either or would be awesome! My body is ready xD
it's good game
Thanks! Glad you like it. :)
LOVE your games so so much please make more i really enjoyed this one funny but scary keep doing what your doing. :)
Thanks, glad you enjoyed it! I'm currently working on a Courage the Cowardly Dog horror game, I'm gonna try and finish it this month hopefully. :)
can't wait love your games haven't seen much of Courage the Cowardly Dog though but from what i have seen its weird and creepy can't wait. :)
outa ten i rate it fourteen cookie monstahs outa five. Amazing graphics, tear-jerking storylines that make me feel like a true thicc red boi running from jason vorhees
lol, glad you loved the game! :D
I've never felt so bad for Elmo before, these games are amazing!
Gave it a go...
Thanks for playing this one! I always enjoyed this game, that's why I always go back to it every once and awhile to fix something or add something new to the game.
Another great out of the ordinary stealth/horror/slasher game. I feel like this game’s true charm is how it makes you feel on edge even though the models aren’t as seemingly threatening as in most other horror games. The ambience was great and I liked the second mode that is unlocked upon winning! Alternate endings are great! (I just noticed how long this has been out. I guess I’m super behind!)
Haha, I always enjoyed this one, that's why I always go back to this game every now and then to update it with some improvements. But I'm glad you liked it!
I did it! Well done Dave! I continue to be excited to see what you make in the future! You make good games man!
Ha, thanks for playing man. I don't think you really missed out on Foggy Nightmare mode, it's just an early morning version with fog, so it made it kind of look like silent hill. But it also had a different ending!
In case if you wanted to know, I just released a new horror game today. If you want, you can check it out. :)
I'LL HAVE TO CHECK IT OUT!
Not sure if you care to know, but I released Scooby Horror 3 today! https://dave-microwaves-games.itch.io/scooby-horror-3 And don't worry, Dracula's Castle has not been abandoned. I'll continue development of Dracula's Castle now that I've finished this game. It's gonna be a chunky update I think. With two new floors, a sword you can use, (Hopefully I'll add it) friendly npcs that'll aid you in your quest to slay Dracula, new puzzles?, new enemies and of course two new bosses.
Hey I did a playthrough of this game and it was a lot of fun. I hope you enjoy the video. Keep up the strange work!
Hahaha, that was a pretty good intro. Thanks for playing man! Btw I changed Foggy Nightmare mode to have different spawn points for radios 2 and 3. So it's not exactly the same as normal mode. Also, I hope you don't mind but I put the intro of your video as the trailer for the game. It was that good. lol. Unless you don't want that, I can take it down if you want.
No problem man I'm glad that you enjoyed the video. And Ya I don't mind if you put the intro from my video as the trailer for the game. :)
I think I broke it... :)
What the, how did that happen?! Gotta fix that asap.
Played this again. If you get seen your dead. No chance of escape. If there was sound of Elmo's voice when you leave the house then it didn't play for me and after 3 or 4 deaths the radios just didn't spawn for me anymore and that was even after I totally restarted the game. More bug fixes needed. :)
Okay so Freddy is supposed to catch you, like he's supposed to be fast and you can't out run him, so you have to kind of stealth it out and make sure he doesn't spot you or else you're dead, there isn't supposed to be any sounds for Elmo when he talks, and the radios always do spawn. It can spawn in one of five places, 1. the alley by the apartments, 2. in the alley by hoopers store, 3. in the same alley by Hoopers Store but all the way to the left, 4. in the laundromat, 5. in Hoopers Store. You probably just missed it. ;) I may be wrong though, maybe the game could've bugged out, who knows. But thanks for trying the game again.
I'm so hyped to play it. Please make it a series, like how BATIM turned into a series.
A series of Nightmare on Sesame Street games? Not sure if it'll work but I can try doing that. Once I finish and release Alpha 2 of Dracula's Castle, I will try to think of some ideas on how to make a sequel.